← All skills
game-engine
55 / 100 · Review before installing
Check before installing. Some of what it can do is expected: a coding skill usually runs build and test commands.
By anubhavg-icpl/vibe (GitHub) · coding · 13 stars · scanned at commit d51e7ac
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Works with any agent that supports SKILL.md skills.
What this skill can do
Downloads and installs other software
The author does not mention this. It runs automatically when the plugin is installed.
Found in 11 places.
Show 8 more
Connects to the internet
The author does not mention this.
Found in 10 places.
Show 7 more
- skills/ghcopilot-game-engine/references/web-apis.md, line 1049
| `new WebSocket(url, protocols?)` | Opens a connection to the server | - skills/ghcopilot-game-engine/references/web-apis.md, line 1069
const socket = new WebSocket("wss://game.example.com/ws"); - skills/ghcopilot-game-engine/references/web-apis.md, line 1221
- **Non-blocking networking**: Perform `fetch()` or XHR calls in a worker to keep the game loop smooth. - skills/ghcopilot-game-engine/references/web-apis.md, line 1298
`XMLHttpRequest` (XHR) is a built-in browser API for making HTTP requests to servers without reloading the page. Despite its name, it can retrieve any data type - skills/ghcopilot-game-engine/references/web-apis.md, line 1345
const xhr = new XMLHttpRequest(); - skills/ghcopilot-game-engine/references/web-apis.md, line 1364
const xhr = new XMLHttpRequest(); - skills/ghcopilot-game-engine/references/web-apis.md, line 1394
For new projects, the **Fetch API** (`fetch()`) is generally preferred over XHR. It provides a cleaner promise-based interface, supports streaming via `Readable
Runs commands on your computer
The author does not mention this. It runs automatically when the plugin is installed. Expected for a coding skill.
Found in 62 places.
Show 17 more
- .claude/settings.json, line 41
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" post-bash'", - .claude/settings.json, line 52
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" route'", - .claude/settings.json, line 63
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" session-restore'", - .claude/settings.json, line 68
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/auto-memory-hook.mjs\" import'", - .claude/settings.json, line 79
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" session-end'", - .claude/settings.json, line 90
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/auto-memory-hook.mjs\" sync'", - .claude/settings.json, line 102
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" compact-manual'" - .claude/settings.json, line 106
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" session-end'", - .claude/settings.json, line 116
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" compact-auto'" - .claude/settings.json, line 120
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" session-end'", - .claude/settings.json, line 131
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" status'", - .claude/settings.json, line 142
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" post-task'", - .claude/settings.json, line 153
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/hook-handler.cjs\" notify'", - .claude/settings.json, line 162
"command": "sh -c 'exec node \"${CLAUDE_PROJECT_DIR:-.}/.claude/helpers/statusline.cjs\"'" - .mcp.json, line 4
"command": "npx", - hooks/cmods/README.md, line 64
"os.system(" - hooks/cmods/README.md, line 65
"subprocess.call.*shell=True"
and 42 more places
Reads your saved credentials, such as SSH keys or .env files
The author does not mention this. It runs automatically when the plugin is installed.
Found in 1 place.
Safer alternatives
Low-risk skills in the same category (coding) that look related. Check that one does what you need.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-engine' ] || [ -L ~/.agents/skills/'game-engine' ]; then echo 'A skill folder named game-engine already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/anubhavg-icpl/vibe' "$d" && git -C "$d" checkout --quiet 'd51e7ac9a34111cd2e63daed83c2198f91570050' -- 'skills/ghcopilot-game-engine' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/ghcopilot-game-engine' ~/.agents/skills/'game-engine' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-engine' ~/.claude/skills/'game-engine' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
The badge for anubhavg-icpl/vibe shows the score of its lowest-scoring skill.

[](https://zalavijaysinh.github.io/skilltrust/repos/anubhavg-icpl/vibe/)
Score history
| Date | Version | Score |
|---|
| 2026-11-08 | d51e7ac | 55 |