engine-selection
100 / 100 · Low risk
Fine to try.
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Other copies in this repository
- plugins/agentic-awesome-skills/skills/game-development/engine-selection
- plugins/agentic-awesome-skills-claude/skills/game-development/engine-selection
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'engine-selection' ] || [ -L ~/.agents/skills/'engine-selection' ]; then echo 'A skill folder named engine-selection already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/sickn33/agentic-awesome-skills' "$d" && git -C "$d" checkout --quiet '00f9c4077878be6ffcc093c099f05a6cccaf1b95' -- 'skills/game-development/engine-selection' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-development/engine-selection' ~/.agents/skills/'engine-selection' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'engine-selection' ~/.claude/skills/'engine-selection' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/sickn33/agentic-awesome-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | 00f9c40 | 100 |
| 2026-11-08 | 828257c | 100 |
| 2026-11-07 | 828257c | 100 |