shader-noise
95 / 100 · Low risk
Fine to try.
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'shader-noise' ] || [ -L ~/.agents/skills/'shader-noise' ]; then echo 'A skill folder named shader-noise already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/zenobi-us/dotfiles' "$d" && git -C "$d" checkout --quiet 'dee00b4124b8f4b442b8774449018308a57e32b1' -- 'mise/conf.d/devtools-agent/bundles/developer/skills/game-dev/shader-noise' && mkdir -p ~/.agents/skills && cp -R "$d"/'mise/conf.d/devtools-agent/bundles/developer/skills/game-dev/shader-noise' ~/.agents/skills/'shader-noise' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'shader-noise' ~/.claude/skills/'shader-noise' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/zenobi-us/dotfiles/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | dee00b4 | 95 |