cyberwise-conflicts
95 / 100 · Low risk
Fine to try.
Cyberpunk 2077 load order and mod conflicts - why earlier in modlist.txt wins, detecting archives that are installed but contributing nothing, and visual bugs that are not conflicts at all. Use when a mod is installed and enabled but does nothing, when textures or body parts look wrong or mismatched, when two mods fight, or when reading .archive internals.
Partially scanned — some files couldn't be read; we'll retry on the next scan
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'cyberwise-conflicts' ] || [ -L ~/.agents/skills/'cyberwise-conflicts' ]; then echo 'A skill folder named cyberwise-conflicts already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/zenobi-us/dotfiles' "$d" && git -C "$d" checkout --quiet 'dee00b4124b8f4b442b8774449018308a57e32b1' -- 'mise/conf.d/devtools-agent/bundles/developer/skills/game-dev/cyberwise-conflicts' && mkdir -p ~/.agents/skills && cp -R "$d"/'mise/conf.d/devtools-agent/bundles/developer/skills/game-dev/cyberwise-conflicts' ~/.agents/skills/'cyberwise-conflicts' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'cyberwise-conflicts' ~/.claude/skills/'cyberwise-conflicts' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/zenobi-us/dotfiles/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | dee00b4 | 95 |