game-image-generation-rules
85 / 100 · Low risk
Fine to try.
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets, static sprite collections, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, bac…
What this skill can do
Downloads and installs other software
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-image-generation-rules' ] || [ -L ~/.agents/skills/'game-image-generation-rules' ]; then echo 'A skill folder named game-image-generation-rules already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Yuki001/game-dev-skills' "$d" && git -C "$d" checkout --quiet 'ef297c3b2e04c1000c9a1b9df88bc0296423abfb' -- 'skills/game-image-generation-rules' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-image-generation-rules' ~/.agents/skills/'game-image-generation-rules' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-image-generation-rules' ~/.claude/skills/'game-image-generation-rules' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Yuki001/game-dev-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-10 | ef297c3 | 85 |
| 2026-11-07 | 8a33c68 | 100 |