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game-architect

95 / 100 · Low risk

Fine to try.

By Yuki001/game-dev-skills (GitHub) · design · 112 stars · scanned at commit ef297c3

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

The author does not mention this.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'game-architect' ] || [ -L ~/.agents/skills/'game-architect' ]; then echo 'A skill folder named game-architect already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Yuki001/game-dev-skills' "$d" && git -C "$d" checkout --quiet 'ef297c3b2e04c1000c9a1b9df88bc0296423abfb' -- 'skills/game-architect' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-architect' ~/.agents/skills/'game-architect' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-architect' ~/.claude/skills/'game-architect' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-10ef297c395
2026-11-078a33c6895