animation-shader
100 / 100 · Low risk
Fine to try.
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'animation-shader' ] || [ -L ~/.agents/skills/'animation-shader' ]; then echo 'A skill folder named animation-shader already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Yuki001/game-dev-skills' "$d" && git -C "$d" checkout --quiet 'ef297c3b2e04c1000c9a1b9df88bc0296423abfb' -- 'skills/animation-shader' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/animation-shader' ~/.agents/skills/'animation-shader' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'animation-shader' ~/.claude/skills/'animation-shader' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Yuki001/game-dev-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-10 | ef297c3 | 100 |
| 2026-11-07 | 8a33c68 | 100 |