world-debug-seam
100 / 100 · Low risk
Fine to try.
Verify a game mechanic by driving it through a DEV debug seam, never by playing the world by hand. MANDATORY before checking any mechanic that lives somewhere in a world — loot that spawns at a site, a pickup, an interaction, damage, death, an escalation stage, a weather or time-of-day state, an objective that ticks. Enforces: build the tool first (teleport, set state, force the event, strip the layer that is in the way), then look at frames from those positions. Trigger on- "check that it work…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'world-debug-seam' ] || [ -L ~/.agents/skills/'world-debug-seam' ]; then echo 'A skill folder named world-debug-seam already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/world-debug-seam' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/world-debug-seam' ~/.agents/skills/'world-debug-seam' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'world-debug-seam' ~/.claude/skills/'world-debug-seam' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 100 |