webgl-dropped-draw-audit
100 / 100 · Low risk
Fine to try.
Catch draws the GPU driver silently rejects. A WebGL/Three.js render that ends up in a state its shaders were not compiled for does not throw, does not warn in most builds, and does not always look broken — the driver drops the offending draw calls and the frame renders without them. MANDATORY before calling any render-pass change done: a new render pass, a shadow/depth/GBuffer target, swapping what a light samples, custom material or program swaps, interleaving your own gl.render() with the fr…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'webgl-dropped-draw-audit' ] || [ -L ~/.agents/skills/'webgl-dropped-draw-audit' ]; then echo 'A skill folder named webgl-dropped-draw-audit already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/webgl-dropped-draw-audit' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/webgl-dropped-draw-audit' ~/.agents/skills/'webgl-dropped-draw-audit' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'webgl-dropped-draw-audit' ~/.claude/skills/'webgl-dropped-draw-audit' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 100 |