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threejs-water-optics

100 / 100 · Low risk

Fine to try.

By vibegameengine/web-starter-kit (GitHub) · other · 150 stars · scanned at commit 846b119

Build bounded or analytic water surfaces in Three.js with shared waves, normals, reflection, refraction, absorption, foam, caustics, and interaction ripples. Use for pools, puddles, shore water, canals, and other non-spectral water.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'threejs-water-optics' ] || [ -L ~/.agents/skills/'threejs-water-optics' ]; then echo 'A skill folder named threejs-water-optics already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/threejs-water-optics' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/threejs-water-optics' ~/.agents/skills/'threejs-water-optics' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs-water-optics' ~/.claude/skills/'threejs-water-optics' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07846b119100