threejs-scene-authoring
95 / 100 · Low risk
Fine to try.
How to BUILD / lay out Three.js / react-three-fiber scenes in this project. MANDATORY whenever placing, composing, arranging, or "dressing" scene geometry — buildings, props, trees/cones, ruins, terrain features, colored figures, level layout, greybox/blockout. Enforces the project's absolute rule (AGENTS.md #3): scenes are ALWAYS authored by hand — no RNG scatter, no seeded generators, no `range()`/random placement, no "spawn N from a loop to fill space". Every element is placed deliberately t…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'threejs-scene-authoring' ] || [ -L ~/.agents/skills/'threejs-scene-authoring' ]; then echo 'A skill folder named threejs-scene-authoring already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/threejs-scene-authoring' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/threejs-scene-authoring' ~/.agents/skills/'threejs-scene-authoring' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs-scene-authoring' ~/.claude/skills/'threejs-scene-authoring' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 95 |