threejs-authored-vegetation
100 / 100 · Low risk
Fine to try.
Render explicitly placed Three.js vegetation with stable species identity, terrain-aware shading, rooted wind, and distance budgets. Use when building grass, trees, vines, foliage, or wind deformation without generating scene placement procedurally.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'threejs-authored-vegetation' ] || [ -L ~/.agents/skills/'threejs-authored-vegetation' ]; then echo 'A skill folder named threejs-authored-vegetation already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/threejs-authored-vegetation' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/threejs-authored-vegetation' ~/.agents/skills/'threejs-authored-vegetation' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs-authored-vegetation' ~/.claude/skills/'threejs-authored-vegetation' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 100 |