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spriteforge-pipeline

100 / 100 · Low risk

Fine to try.

By vibegameengine/web-starter-kit (GitHub) · design · 150 stars · scanned at commit 846b119

Use SpriteForge to import, key, clean, outline, slice, or export 2D game sprites and UI atlases. Trigger when a user mentions SpriteForge, `__AGENT_API__`, chroma key/keying, pink/green background removal, sprite cleanup, outline nodes, or wants a processed SpriteForge result saved next to its source asset.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'spriteforge-pipeline' ] || [ -L ~/.agents/skills/'spriteforge-pipeline' ]; then echo 'A skill folder named spriteforge-pipeline already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/spriteforge-pipeline' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/spriteforge-pipeline' ~/.agents/skills/'spriteforge-pipeline' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'spriteforge-pipeline' ~/.claude/skills/'spriteforge-pipeline' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07846b119100