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rig-socket-fitting

100 / 100 · Low risk

Fine to try.

By vibegameengine/web-starter-kit (GitHub) · coding · 150 stars · scanned at commit 846b119

Attach a worn or held prop (backpack, holster, sword, pouch, sidearm, helmet) to one bone of an existing humanoid rig — deriving the mount point from the source mesh instead of guessing it, baking correct orientation into the asset rather than compensating in code, and building a live tuning bench that starts from the current truth instead of zero. Use whenever mounting a new piece of gear onto a rig's bone, when a mounted prop renders on the wrong side/backwards/floating/clipping, when prepari…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'rig-socket-fitting' ] || [ -L ~/.agents/skills/'rig-socket-fitting' ]; then echo 'A skill folder named rig-socket-fitting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/rig-socket-fitting' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/rig-socket-fitting' ~/.agents/skills/'rig-socket-fitting' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'rig-socket-fitting' ~/.claude/skills/'rig-socket-fitting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07846b119100