physics-manikin-fitting
100 / 100 · Low risk
Fine to try.
Fit a physics manikin (a capsule rigid body per body part, joined by limited joints) onto a rigged character. The procedure takes nothing from bone names and nothing from a vendor — it has been exercised on Mixamo-compatible humanoids, and carries an explicit path (role mapping, topology inference) for rigs that are neither. MANDATORY before pointing a ragdoll at a new model, adding a character to an existing ragdoll, writing or editing a segment/bone table, changing a capsule's radius, length …
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'physics-manikin-fitting' ] || [ -L ~/.agents/skills/'physics-manikin-fitting' ]; then echo 'A skill folder named physics-manikin-fitting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/physics-manikin-fitting' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/physics-manikin-fitting' ~/.agents/skills/'physics-manikin-fitting' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'physics-manikin-fitting' ~/.claude/skills/'physics-manikin-fitting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 100 |