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patch9-ui

85 / 100 · Low risk

Fine to try.

By vibegameengine/web-starter-kit (GitHub) · design · 150 stars · scanned at commit 846b119

Build, slice, and repair responsive game UI in this project with the shared Patch9Button/Patch9Surface renderer. Use whenever creating or changing a HUD, main menu, modal, panel, framed button, UI atlas crop, or a UI overlay that must stay clickable inside ScalableContainer. Covers FSD placement, asset slicing, Patch9 inset configuration, interaction rules, and headed validation.

Works with any agent that supports SKILL.md skills.

What this skill can do

Downloads and installs other software

The author does not mention this.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'patch9-ui' ] || [ -L ~/.agents/skills/'patch9-ui' ]; then echo 'A skill folder named patch9-ui already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/patch9-ui' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/patch9-ui' ~/.agents/skills/'patch9-ui' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'patch9-ui' ~/.claude/skills/'patch9-ui' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07846b11985