humanoid-take-authoring
100 / 100 · Low risk
Fine to try.
Author a NEW animation take on a rigged humanoid by posing bones procedurally in Blender and exporting it for the runtime. Use whenever a character animation has to be created or corrected rather than downloaded — a posture, an idle, a transition, a hand action, a hold — and whenever a limb, wrist or finger comes out twisted, the sleeve shatters, a pose that is right in Blender is wrong in the game, or an exported clip loses its motion. Covers the authoring rig, joint rotation, hinge joints, tw…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'humanoid-take-authoring' ] || [ -L ~/.agents/skills/'humanoid-take-authoring' ]; then echo 'A skill folder named humanoid-take-authoring already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/humanoid-take-authoring' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/humanoid-take-authoring' ~/.agents/skills/'humanoid-take-authoring' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'humanoid-take-authoring' ~/.claude/skills/'humanoid-take-authoring' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/vibegameengine/web-starter-kit/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 846b119 | 100 |