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audio-event-markup

100 / 100 · Low risk

Fine to try.

By vibegameengine/web-starter-kit (GitHub) · media · 150 stars · scanned at commit 846b119

Turn a raw multi-hit sound recording into a set of isolated one-shots, and drive them from the exact frame an animation event happens instead of a timer. Two linked techniques: (1) SLICE a continuous recording (footsteps, gunfire bursts, impacts, dialogue takes) into individually triggerable clips by ONSET, measuring each cut and proving it visually; (2) MARK an animation clip with the phase at which a contact/emit event occurs (foot plant, hand hit, muzzle) so playback stays in sync through re…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'audio-event-markup' ] || [ -L ~/.agents/skills/'audio-event-markup' ]; then echo 'A skill folder named audio-event-markup already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/vibegameengine/web-starter-kit' "$d" && git -C "$d" checkout --quiet '846b119f62f55ff8557651f180b624f053ad4c85' -- 'agents/skills/audio-event-markup' && mkdir -p ~/.agents/skills && cp -R "$d"/'agents/skills/audio-event-markup' ~/.agents/skills/'audio-event-markup' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'audio-event-markup' ~/.claude/skills/'audio-event-markup' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07846b119100