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initialize-ai-navigation

95 / 100 · Low risk

Fine to try.

By Unity-Technologies/unity-agent-plugin (GitHub) · other · 619 stars · scanned at commit fb5e63e

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

Works with any agent that supports SKILL.md skills.

What this skill can do

Connects to the internet

The author does not mention this.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'initialize-ai-navigation' ] || [ -L ~/.agents/skills/'initialize-ai-navigation' ]; then echo 'A skill folder named initialize-ai-navigation already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Unity-Technologies/unity-agent-plugin' "$d" && git -C "$d" checkout --quiet 'fb5e63e2f37ae4c9dbb2b6ba7de5e83d24bdf498' -- 'skills/initialize-ai-navigation' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/initialize-ai-navigation' ~/.agents/skills/'initialize-ai-navigation' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'initialize-ai-navigation' ~/.claude/skills/'initialize-ai-navigation' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-08fb5e63e95
2026-11-07fb5e63e95