asset-transformer-toolkit
100 / 100 · Low risk
Fine to try.
In the Unity Editor, imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz imports in a Unity project, not for converting files from the shell.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'asset-transformer-toolkit' ] || [ -L ~/.agents/skills/'asset-transformer-toolkit' ]; then echo 'A skill folder named asset-transformer-toolkit already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Unity-Technologies/unity-agent-plugin' "$d" && git -C "$d" checkout --quiet 'fb5e63e2f37ae4c9dbb2b6ba7de5e83d24bdf498' -- 'skills/asset-transformer-toolkit' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/asset-transformer-toolkit' ~/.agents/skills/'asset-transformer-toolkit' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'asset-transformer-toolkit' ~/.claude/skills/'asset-transformer-toolkit' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Unity-Technologies/unity-agent-plugin/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | fb5e63e | 100 |
| 2026-11-07 | fb5e63e | 100 |