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scenario-unreal-cinematics

95 / 100 · Low risk

Fine to try.

By scenario-labs/skills (GitHub) · media · 3,675 stars · scanned at commit b96506d

Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

The author does not mention this.

Found in 4 places.

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Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'scenario-unreal-cinematics' ] || [ -L ~/.agents/skills/'scenario-unreal-cinematics' ]; then echo 'A skill folder named scenario-unreal-cinematics already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/game-engines/unreal/scenario-unreal-cinematics' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-engines/unreal/scenario-unreal-cinematics' ~/.agents/skills/'scenario-unreal-cinematics' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-unreal-cinematics' ~/.claude/skills/'scenario-unreal-cinematics' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-11b96506d95
2026-11-08f38c3e895
2026-11-07a4a840995