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scenario-unity-shaders

95 / 100 · Low risk

Fine to try.

By scenario-labs/skills (GitHub) · media · 3,675 stars · scanned at commit b96506d

Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with …

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

The author does not mention this.

Found in 2 places.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'scenario-unity-shaders' ] || [ -L ~/.agents/skills/'scenario-unity-shaders' ]; then echo 'A skill folder named scenario-unity-shaders already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/game-engines/unity/scenario-unity-shaders' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-engines/unity/scenario-unity-shaders' ~/.agents/skills/'scenario-unity-shaders' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-unity-shaders' ~/.claude/skills/'scenario-unity-shaders' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-11b96506d95
2026-11-08f38c3e895
2026-11-07a4a840995