scenario-unity-architecture
95 / 100 · Low risk
Fine to try.
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'scenario-unity-architecture' ] || [ -L ~/.agents/skills/'scenario-unity-architecture' ]; then echo 'A skill folder named scenario-unity-architecture already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/game-engines/unity/scenario-unity-architecture' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/game-engines/unity/scenario-unity-architecture' ~/.agents/skills/'scenario-unity-architecture' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-unity-architecture' ~/.claude/skills/'scenario-unity-architecture' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/scenario-labs/skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | b96506d | 95 |
| 2026-11-08 | f38c3e8 | 95 |
| 2026-11-07 | a4a8409 | 95 |