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scenario-maya-rigging

100 / 100 · Low risk

Fine to try.

By scenario-labs/skills (GitHub) · media · 3,675 stars · scanned at commit b96506d

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'scenario-maya-rigging' ] || [ -L ~/.agents/skills/'scenario-maya-rigging' ]; then echo 'A skill folder named scenario-maya-rigging already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/dcc/maya/scenario-maya-rigging' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/dcc/maya/scenario-maya-rigging' ~/.agents/skills/'scenario-maya-rigging' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-maya-rigging' ~/.claude/skills/'scenario-maya-rigging' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-11b96506d100
2026-11-08f38c3e8100
2026-11-07a4a8409100