scenario-maya-retopology-uv
97 / 100 · Low risk
Fine to try.
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, …
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'scenario-maya-retopology-uv' ] || [ -L ~/.agents/skills/'scenario-maya-retopology-uv' ]; then echo 'A skill folder named scenario-maya-retopology-uv already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/dcc/maya/scenario-maya-retopology-uv' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/dcc/maya/scenario-maya-retopology-uv' ~/.agents/skills/'scenario-maya-retopology-uv' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-maya-retopology-uv' ~/.claude/skills/'scenario-maya-retopology-uv' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/scenario-labs/skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | b96506d | 97 |
| 2026-11-08 | f38c3e8 | 97 |
| 2026-11-07 | a4a8409 | 97 |