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scenario-maya-modeling

97 / 100 · Low risk

Fine to try.

By scenario-labs/skills (GitHub) · media · 3,675 stars · scanned at commit b96506d

Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deform…

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

This is disclosed by the author in the skill's SKILL.md or README.

Found in 4 places.

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Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'scenario-maya-modeling' ] || [ -L ~/.agents/skills/'scenario-maya-modeling' ]; then echo 'A skill folder named scenario-maya-modeling already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/dcc/maya/scenario-maya-modeling' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/dcc/maya/scenario-maya-modeling' ~/.agents/skills/'scenario-maya-modeling' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-maya-modeling' ~/.claude/skills/'scenario-maya-modeling' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-11b96506d97
2026-11-08f38c3e897
2026-11-07a4a840997