scenario-maya-modeling
97 / 100 · Low risk
Fine to try.
Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deform…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'scenario-maya-modeling' ] || [ -L ~/.agents/skills/'scenario-maya-modeling' ]; then echo 'A skill folder named scenario-maya-modeling already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/dcc/maya/scenario-maya-modeling' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/dcc/maya/scenario-maya-modeling' ~/.agents/skills/'scenario-maya-modeling' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-maya-modeling' ~/.claude/skills/'scenario-maya-modeling' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/scenario-labs/skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | b96506d | 97 |
| 2026-11-08 | f38c3e8 | 97 |
| 2026-11-07 | a4a8409 | 97 |