scenario-maya-groom
100 / 100 · Low risk
Fine to try.
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'scenario-maya-groom' ] || [ -L ~/.agents/skills/'scenario-maya-groom' ]; then echo 'A skill folder named scenario-maya-groom already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/scenario-labs/skills' "$d" && git -C "$d" checkout --quiet 'b96506d77c8595a4fe9c66eddb0bf9b5953a1d45' -- 'skills/dcc/maya/scenario-maya-groom' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/dcc/maya/scenario-maya-groom' ~/.agents/skills/'scenario-maya-groom' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenario-maya-groom' ~/.claude/skills/'scenario-maya-groom' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/scenario-labs/skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | b96506d | 100 |
| 2026-11-08 | f38c3e8 | 100 |
| 2026-11-07 | a4a8409 | 100 |