game-godot-specialist
100 / 100 · Low risk
Fine to try.
Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-godot-specialist' ] || [ -L ~/.agents/skills/'game-godot-specialist' ]; then echo 'A skill folder named game-godot-specialist already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/roohe/agentic-super-skills' "$d" && git -C "$d" checkout --quiet 'f483e54f3ad5f202a77d45f2e57f8d970b71195f' -- 'skills_library/game-godot-specialist' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills_library/game-godot-specialist' ~/.agents/skills/'game-godot-specialist' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-godot-specialist' ~/.claude/skills/'game-godot-specialist' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/roohe/agentic-super-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | f483e54 | 100 |