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worldbuilding-and-lore

100 / 100 · Low risk

Fine to try.

By rondorkerin/gamestack (GitHub) · design · 34 stars · scanned at commit 0419358

Use when building a world bible and deciding how lore reaches the player — the iceberg principle (author the whole world, surface ~10%), environmental & item-description storytelling, an "alien but coherent" identity that survives procedural generation, deep history as faction-proxy pantheons, and ludonarrative harmony (mechanics that are the story). Also use to diagnose lore that info-dumps, feels generic-fantasy, or has gaps that read as contradictions rather than mystery. Triggers on "worldb…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'worldbuilding-and-lore' ] || [ -L ~/.agents/skills/'worldbuilding-and-lore' ]; then echo 'A skill folder named worldbuilding-and-lore already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/rondorkerin/gamestack' "$d" && git -C "$d" checkout --quiet '0419358df31455e63820bdd89f3c5b446665f604' -- 'plugins/gamestack/skills/worldbuilding-and-lore' && mkdir -p ~/.agents/skills && cp -R "$d"/'plugins/gamestack/skills/worldbuilding-and-lore' ~/.agents/skills/'worldbuilding-and-lore' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'worldbuilding-and-lore' ~/.claude/skills/'worldbuilding-and-lore' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-070419358100