systemic-emergent-design
100 / 100 · Low risk
Fine to try.
Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design, the "tabletop RPG with a good GM" analogy, and how emergent systems make procedural generation cohere instead of becoming "oatmeal". Also use to diagnose "the world feels inert", "al…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'systemic-emergent-design' ] || [ -L ~/.agents/skills/'systemic-emergent-design' ]; then echo 'A skill folder named systemic-emergent-design already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/rondorkerin/gamestack' "$d" && git -C "$d" checkout --quiet '0419358df31455e63820bdd89f3c5b446665f604' -- 'plugins/gamestack/skills/systemic-emergent-design' && mkdir -p ~/.agents/skills && cp -R "$d"/'plugins/gamestack/skills/systemic-emergent-design' ~/.agents/skills/'systemic-emergent-design' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'systemic-emergent-design' ~/.claude/skills/'systemic-emergent-design' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/rondorkerin/gamestack/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 0419358 | 100 |