level-design
100 / 100 · Low risk
Fine to try.
Use when designing, generating, or reviewing the craft of an individual level, zone, or encounter — layout, wayfinding, structural type, lock-and-key gating, antepieces, arena design, in-level pacing, and the greybox process. Also use to diagnose levels where players get lost, challenge feels unfair, pacing drags, or teaching moments land flat. Triggers on "level design", "level layout", "greybox", "blockout", "wayfinding", "sightlines", "lock and key", "arena design", "encounter design", "the …
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'level-design' ] || [ -L ~/.agents/skills/'level-design' ]; then echo 'A skill folder named level-design already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/rondorkerin/gamestack' "$d" && git -C "$d" checkout --quiet '0419358df31455e63820bdd89f3c5b446665f604' -- 'plugins/gamestack/skills/level-design' && mkdir -p ~/.agents/skills && cp -R "$d"/'plugins/gamestack/skills/level-design' ~/.agents/skills/'level-design' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'level-design' ~/.claude/skills/'level-design' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/rondorkerin/gamestack/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 0419358 | 100 |