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game-design-process

100 / 100 · Low risk

Fine to try.

By rondorkerin/gamestack (GitHub) · design · 34 stars · scanned at commit 0419358

The orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making a game", "where do I start", "design this game with me", "what's next in the design", or running headless to take a concept to generated, reviewed content. Engine-agnostic; tuned for procedural / AI-authored games (e.g. a procgen open-world RPG in Godot). Sequences the pipeline and names which knowledge/process skill to pull at each phase. Stops at design/spec — does not write gameplay …

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'game-design-process' ] || [ -L ~/.agents/skills/'game-design-process' ]; then echo 'A skill folder named game-design-process already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/rondorkerin/gamestack' "$d" && git -C "$d" checkout --quiet '0419358df31455e63820bdd89f3c5b446665f604' -- 'plugins/gamestack/skills/game-design-process' && mkdir -p ~/.agents/skills && cp -R "$d"/'plugins/gamestack/skills/game-design-process' ~/.agents/skills/'game-design-process' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-design-process' ~/.claude/skills/'game-design-process' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-070419358100