fog-of-war-js-ts
100 / 100 · Low risk
Fine to try.
Fog of war, field of view, line of sight, and tile visibility in JavaScript or TypeScript games — roguelikes, RTS, top-down, or strategy maps. Covers efficient FOV algorithms (recursive and symmetric shadowcasting, DDA raycasting, 2D visibility polygons), update scheduling and multi-viewer reference counting, typed-array and bitset state, canvas and WebGL fog rendering, memory and large-map scaling, hot-loop geometry math, and visibility correctness. Trigger when implementing, reviewing, or opt…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'fog-of-war-js-ts' ] || [ -L ~/.agents/skills/'fog-of-war-js-ts' ]; then echo 'A skill folder named fog-of-war-js-ts already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/pproenca/dot-skills' "$d" && git -C "$d" checkout --quiet 'cf93c57cac89d6fc3e4194686000411567f5caf3' -- 'skills/.experimental/fog-of-war-js-ts' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/.experimental/fog-of-war-js-ts' ~/.agents/skills/'fog-of-war-js-ts' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'fog-of-war-js-ts' ~/.claude/skills/'fog-of-war-js-ts' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/pproenca/dot-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | cf93c57 | 100 |