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add-effects

100 / 100 · Low risk

Fine to try.

By playcanvas/skills (GitHub) · coding · 41 stars · scanned at commit 8fd2b26

Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'add-effects' ] || [ -L ~/.agents/skills/'add-effects' ]; then echo 'A skill folder named add-effects already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/playcanvas/skills' "$d" && git -C "$d" checkout --quiet '8fd2b2679cf1e8716e1113fd10b51ef2fe8d2857' -- 'skills/add-effects' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/add-effects' ~/.agents/skills/'add-effects' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'add-effects' ~/.claude/skills/'add-effects' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-138fd2b26100
2026-11-07de7dac4100