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anymove-rig

95 / 100 · Low risk

Fine to try.

By patch-gg/anymove (GitHub) · media · 584 stars · scanned at commit 8b42c48

Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid views, build and skin the rig in Blender, paint each limb its own colour, choose the two-camera framing, and render the reference frame the video model starts from. Use when adding a creature to anymove, when a rig tears or deforms badly, when the creature is cut off or tiny in the two-camera frame, or when someone asks how to rig a non-humanoid for anymove.

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

The author does not mention this.

Found in 3 places.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'anymove-rig' ] || [ -L ~/.agents/skills/'anymove-rig' ]; then echo 'A skill folder named anymove-rig already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/patch-gg/anymove' "$d" && git -C "$d" checkout --quiet '8b42c4818ea702de90edd7f2cb22195b6a34dbf0' -- 'skills/anymove-rig' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/anymove-rig' ~/.agents/skills/'anymove-rig' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'anymove-rig' ~/.claude/skills/'anymove-rig' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-138b42c4895
2026-11-08c3cb22c95
2026-11-07c3cb22c95