anymove-rig
95 / 100 · Low risk
Fine to try.
Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid views, build and skin the rig in Blender, paint each limb its own colour, choose the two-camera framing, and render the reference frame the video model starts from. Use when adding a creature to anymove, when a rig tears or deforms badly, when the creature is cut off or tiny in the two-camera frame, or when someone asks how to rig a non-humanoid for anymove.
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'anymove-rig' ] || [ -L ~/.agents/skills/'anymove-rig' ]; then echo 'A skill folder named anymove-rig already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/patch-gg/anymove' "$d" && git -C "$d" checkout --quiet '8b42c4818ea702de90edd7f2cb22195b6a34dbf0' -- 'skills/anymove-rig' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/anymove-rig' ~/.agents/skills/'anymove-rig' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'anymove-rig' ~/.claude/skills/'anymove-rig' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/patch-gg/anymove/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 8b42c48 | 95 |
| 2026-11-08 | c3cb22c | 95 |
| 2026-11-07 | c3cb22c | 95 |