anymove-reader
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Train the joint reader for one anymove creature - render about 2,200 random poses from both layout cameras with every joint's true position, fine-tune DINOv2 (ViT-B/14 with registers) plus a heatmap head on them, check the held-out error, and optionally run the exam (a made-up motion with known joints, read back and scored in centimetres). Use after anymove-rig and before anymove-capture, when a reader misses or swaps joints on real clips, or when planning GPU time for dataset rendering and tra…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'anymove-reader' ] || [ -L ~/.agents/skills/'anymove-reader' ]; then echo 'A skill folder named anymove-reader already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/patch-gg/anymove' "$d" && git -C "$d" checkout --quiet '8b42c4818ea702de90edd7f2cb22195b6a34dbf0' -- 'skills/anymove-reader' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/anymove-reader' ~/.agents/skills/'anymove-reader' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'anymove-reader' ~/.claude/skills/'anymove-reader' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/patch-gg/anymove/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 8b42c48 | 95 |
| 2026-11-08 | c3cb22c | 95 |
| 2026-11-07 | c3cb22c | 95 |