anymove-capture
95 / 100 · Low risk
Fine to try.
Turn a two-camera AI clip into a game-ready animation with anymove - read every joint with the creature's trained reader, check that the two views agree, fit the rig in both views at once, and export a GLB with renders and a side-by-side comparison. Covers the quality gates (paw agreement, reprojection error), what to do when a fit fails, and three-quarter showcase renders. Use when someone has an anymove clip to capture, asks whether a capture is good, wants the GLB or renders of a move, or a …
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'anymove-capture' ] || [ -L ~/.agents/skills/'anymove-capture' ]; then echo 'A skill folder named anymove-capture already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/patch-gg/anymove' "$d" && git -C "$d" checkout --quiet '8b42c4818ea702de90edd7f2cb22195b6a34dbf0' -- 'skills/anymove-capture' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/anymove-capture' ~/.agents/skills/'anymove-capture' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'anymove-capture' ~/.claude/skills/'anymove-capture' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/patch-gg/anymove/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 8b42c48 | 95 |
| 2026-11-08 | c3cb22c | 95 |
| 2026-11-07 | c3cb22c | 95 |