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native-game-performance

100 / 100 · Low risk

Fine to try.

By nodetool-ai/nodetool (GitHub) · media · 631 stars · scanned at commit 61e4dfe

Make a native NodeTool game run at the display rate: frame and tick targets, budgets per game type, the authoring rules that set engine cost, and the measure-fix loop with nodetool game bench, capture and perf. Load before building a 3D game, at every build milestone, and when a game stutters, drops frames or runs slowly.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'native-game-performance' ] || [ -L ~/.agents/skills/'native-game-performance' ]; then echo 'A skill folder named native-game-performance already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/nodetool-ai/nodetool' "$d" && git -C "$d" checkout --quiet '61e4dfe56d57dda1ea79345d7595912bd4ce358b' -- 'packages/system-skills/native-game-performance' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/system-skills/native-game-performance' ~/.agents/skills/'native-game-performance' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'native-game-performance' ~/.claude/skills/'native-game-performance' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-1361e4dfe100
2026-11-09cfbb2e7100
2026-11-07994741b100