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design-game-encounters

100 / 100 · Low risk

Fine to try.

By nirholas/three.ws (GitHub) · design · 278 stars · scanned at commit 1aa0d68

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'design-game-encounters' ] || [ -L ~/.agents/skills/'design-game-encounters' ]; then echo 'A skill folder named design-game-encounters already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/nirholas/three.ws' "$d" && git -C "$d" checkout --quiet '1aa0d68ba0ca89bb1758f2911330a2e054538e06' -- 'third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters' && mkdir -p ~/.agents/skills && cp -R "$d"/'third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters' ~/.agents/skills/'design-game-encounters' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'design-game-encounters' ~/.claude/skills/'design-game-encounters' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-131aa0d68100
2026-11-0789050b3100