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build-game-monster-system

100 / 100 · Low risk

Fine to try.

By nirholas/three.ws (GitHub) · coding · 278 stars · scanned at commit 1aa0d68

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'build-game-monster-system' ] || [ -L ~/.agents/skills/'build-game-monster-system' ]; then echo 'A skill folder named build-game-monster-system already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/nirholas/three.ws' "$d" && git -C "$d" checkout --quiet '1aa0d68ba0ca89bb1758f2911330a2e054538e06' -- 'third_party/designcode-agent-skills/agent-skills/game-development/build-game-monster-system' && mkdir -p ~/.agents/skills && cp -R "$d"/'third_party/designcode-agent-skills/agent-skills/game-development/build-game-monster-system' ~/.agents/skills/'build-game-monster-system' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'build-game-monster-system' ~/.claude/skills/'build-game-monster-system' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-131aa0d68100
2026-11-0789050b3100