implement-fog-of-war
100 / 100 · Low risk
Fine to try.
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'implement-fog-of-war' ] || [ -L ~/.agents/skills/'implement-fog-of-war' ]; then echo 'A skill folder named implement-fog-of-war already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/nirholas/three.ws' "$d" && git -C "$d" checkout --quiet '1aa0d68ba0ca89bb1758f2911330a2e054538e06' -- 'third_party/designcode-agent-skills/agent-skills/codex/implement-fog-of-war' && mkdir -p ~/.agents/skills && cp -R "$d"/'third_party/designcode-agent-skills/agent-skills/codex/implement-fog-of-war' ~/.agents/skills/'implement-fog-of-war' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'implement-fog-of-war' ~/.claude/skills/'implement-fog-of-war' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/nirholas/three.ws/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 1aa0d68 | 100 |
| 2026-11-07 | 89050b3 | 100 |