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implement-fog-of-war

100 / 100 · Low risk

Fine to try.

By nirholas/three.ws (GitHub) · coding · 278 stars · scanned at commit 1aa0d68

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'implement-fog-of-war' ] || [ -L ~/.agents/skills/'implement-fog-of-war' ]; then echo 'A skill folder named implement-fog-of-war already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/nirholas/three.ws' "$d" && git -C "$d" checkout --quiet '1aa0d68ba0ca89bb1758f2911330a2e054538e06' -- 'third_party/designcode-agent-skills/agent-skills/codex/implement-fog-of-war' && mkdir -p ~/.agents/skills && cp -R "$d"/'third_party/designcode-agent-skills/agent-skills/codex/implement-fog-of-war' ~/.agents/skills/'implement-fog-of-war' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'implement-fog-of-war' ~/.claude/skills/'implement-fog-of-war' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-131aa0d68100
2026-11-0789050b3100