unikit-gd-verify
100 / 100 · Low risk
Fine to try.
Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, …
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unikit-gd-verify' ] || [ -L ~/.agents/skills/'unikit-gd-verify' ]; then echo 'A skill folder named unikit-gd-verify already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/NintendaDev/unikit-ai' "$d" && git -C "$d" checkout --quiet 'ae3c6dfffd26d9b45b9d96d71ba2c122c50b67ae' -- 'skills/unikit-gd-verify' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unikit-gd-verify' ~/.agents/skills/'unikit-gd-verify' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unikit-gd-verify' ~/.claude/skills/'unikit-gd-verify' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/NintendaDev/unikit-ai/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-09 | ae3c6df | 100 |
| 2026-11-07 | 4ab6eef | 100 |