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unikit-gd-content

100 / 100 · Low risk

Fine to try.

By NintendaDev/unikit-ai (GitHub) · coding · 22 stars · scanned at commit ae3c6df

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unikit-gd-content' ] || [ -L ~/.agents/skills/'unikit-gd-content' ]; then echo 'A skill folder named unikit-gd-content already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/NintendaDev/unikit-ai' "$d" && git -C "$d" checkout --quiet 'ae3c6dfffd26d9b45b9d96d71ba2c122c50b67ae' -- 'skills/unikit-gd-content' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unikit-gd-content' ~/.agents/skills/'unikit-gd-content' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unikit-gd-content' ~/.claude/skills/'unikit-gd-content' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-09ae3c6df100
2026-11-074ab6eef100