unikit-execute
100 / 100 · Low risk
Fine to try.
Carry out one small task straight from its description, with no plan: the plan-free counterpart of /unikit-implement, and the code-execution skill the pipeline delegates to. It reads the project rules and the engine bridges, works out from the text whether the task is code, editor work (scenes, prefabs, UI, assets, project settings) or both, makes the change, checks that the code compiles, reads the changed editor state back, and ends with a report and an offer to review or commit. Use it when …
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unikit-execute' ] || [ -L ~/.agents/skills/'unikit-execute' ]; then echo 'A skill folder named unikit-execute already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/NintendaDev/unikit-ai' "$d" && git -C "$d" checkout --quiet 'ae3c6dfffd26d9b45b9d96d71ba2c122c50b67ae' -- 'skills/unikit-execute' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unikit-execute' ~/.agents/skills/'unikit-execute' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unikit-execute' ~/.claude/skills/'unikit-execute' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/NintendaDev/unikit-ai/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-09 | ae3c6df | 100 |
| 2026-11-07 | 4ab6eef | 100 |