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godot-scene-plan

100 / 100 · Low risk

Fine to try.

By Mozurok/fhorja.dev (GitHub) · coding · 10 stars · scanned at commit 1abe596

Plan the Godot scene and node structure for a 2D or 3D game feature before GDScript is written: scene tree, nodes, autoloads, signals, input map. A 3D plan SHALL declare its renderer tier. Do not use for game-idea framing (use problem-framing in its game-design mode), slicing a plan (use implementation-plan), blast radius (use impact-analysis), scene verification (use godot-runtime-verify), or with no task folder (run task-init).

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'godot-scene-plan' ] || [ -L ~/.agents/skills/'godot-scene-plan' ]; then echo 'A skill folder named godot-scene-plan already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Mozurok/fhorja.dev' "$d" && git -C "$d" checkout --quiet '1abe596aff3cd974459118b57ecd631a69ea34f0' -- '.claude/skills/godot-scene-plan' && mkdir -p ~/.agents/skills && cp -R "$d"/'.claude/skills/godot-scene-plan' ~/.agents/skills/'godot-scene-plan' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-scene-plan' ~/.claude/skills/'godot-scene-plan' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-081abe596100