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godot-runtime-verify

100 / 100 · Low risk

Fine to try.

By Mozurok/fhorja.dev (GitHub) · coding · 10 stars · scanned at commit 1abe596

Verify a built Godot 2D or 3D scene at runtime: run it, read the debugger output, classify errors against a Godot taxonomy, decide a PASS/FAIL gate. Real output is the evidence. Use after a Godot slice is implemented, to gate runtime behavior. Do not use to plan a scene (use godot-scene-plan), write or fix code (use implement-approved-slice or implement-slice-complement), triage a failure (use incident-triage), or with no scene to run.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'godot-runtime-verify' ] || [ -L ~/.agents/skills/'godot-runtime-verify' ]; then echo 'A skill folder named godot-runtime-verify already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Mozurok/fhorja.dev' "$d" && git -C "$d" checkout --quiet '1abe596aff3cd974459118b57ecd631a69ea34f0' -- '.claude/skills/godot-runtime-verify' && mkdir -p ~/.agents/skills && cp -R "$d"/'.claude/skills/godot-runtime-verify' ~/.agents/skills/'godot-runtime-verify' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-runtime-verify' ~/.claude/skills/'godot-runtime-verify' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-081abe596100