godot-runtime-verify
100 / 100 · Low risk
Fine to try.
Verify a built Godot 2D or 3D scene at runtime: run it, read the debugger output, classify errors against a Godot taxonomy, decide a PASS/FAIL gate. Real output is the evidence. Use after a Godot slice is implemented, to gate runtime behavior. Do not use to plan a scene (use godot-scene-plan), write or fix code (use implement-approved-slice or implement-slice-complement), triage a failure (use incident-triage), or with no scene to run.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'godot-runtime-verify' ] || [ -L ~/.agents/skills/'godot-runtime-verify' ]; then echo 'A skill folder named godot-runtime-verify already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Mozurok/fhorja.dev' "$d" && git -C "$d" checkout --quiet '1abe596aff3cd974459118b57ecd631a69ea34f0' -- '.claude/skills/godot-runtime-verify' && mkdir -p ~/.agents/skills && cp -R "$d"/'.claude/skills/godot-runtime-verify' ~/.agents/skills/'godot-runtime-verify' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-runtime-verify' ~/.claude/skills/'godot-runtime-verify' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Mozurok/fhorja.dev/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 1abe596 | 100 |