game-design-patterns
85 / 100 · Low risk
Fine to try.
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
What this skill can do
Downloads and installs other software
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-design-patterns' ] || [ -L ~/.agents/skills/'game-design-patterns' ]; then echo 'A skill folder named game-design-patterns already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/mkurman/zorai' "$d" && git -C "$d" checkout --quiet '8ea1fc3ae126b6e103b8508bacd8f5aa60b6f4ad' -- 'skills/nontechnical/absolutelyskilled/game-design-patterns' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/nontechnical/absolutelyskilled/game-design-patterns' ~/.agents/skills/'game-design-patterns' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-design-patterns' ~/.claude/skills/'game-design-patterns' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/mkurman/zorai/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 8ea1fc3 | 85 |