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melonjs-lighting

100 / 100 · Low risk

Fine to try.

By melonjs/melonJS (GitHub) · coding · 6,499 stars · scanned at commit ea61573

Use this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, softness, soft light, lightHeight, setRadii, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, p…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'melonjs-lighting' ] || [ -L ~/.agents/skills/'melonjs-lighting' ]; then echo 'A skill folder named melonjs-lighting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melonjs/melonJS' "$d" && git -C "$d" checkout --quiet 'ea6157308367fab7a5aa7ba6ee719b4a1f79fae8' -- 'packages/melonjs/skills/melonjs-lighting' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/melonjs/skills/melonjs-lighting' ~/.agents/skills/'melonjs-lighting' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'melonjs-lighting' ~/.claude/skills/'melonjs-lighting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-11ea61573100
2026-11-08e06aaf0100
2026-11-07e06408e100