melonjs-lighting
100 / 100 · Low risk
Fine to try.
Use this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, softness, soft light, lightHeight, setRadii, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, p…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'melonjs-lighting' ] || [ -L ~/.agents/skills/'melonjs-lighting' ]; then echo 'A skill folder named melonjs-lighting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melonjs/melonJS' "$d" && git -C "$d" checkout --quiet 'ea6157308367fab7a5aa7ba6ee719b4a1f79fae8' -- 'packages/melonjs/skills/melonjs-lighting' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/melonjs/skills/melonjs-lighting' ~/.agents/skills/'melonjs-lighting' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'melonjs-lighting' ~/.claude/skills/'melonjs-lighting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/melonjs/melonJS/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | ea61573 | 100 |
| 2026-11-08 | e06aaf0 | 100 |
| 2026-11-07 | e06408e | 100 |