melonjs-input
100 / 100 · Low risk
Fine to try.
Use this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, bindPointer, mouse button, vibrateGamepad, rumble, activeGamepad, registerP…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'melonjs-input' ] || [ -L ~/.agents/skills/'melonjs-input' ]; then echo 'A skill folder named melonjs-input already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melonjs/melonJS' "$d" && git -C "$d" checkout --quiet 'ea6157308367fab7a5aa7ba6ee719b4a1f79fae8' -- 'packages/melonjs/skills/melonjs-input' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/melonjs/skills/melonjs-input' ~/.agents/skills/'melonjs-input' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'melonjs-input' ~/.claude/skills/'melonjs-input' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/melonjs/melonJS/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | ea61573 | 100 |
| 2026-11-08 | e06aaf0 | 100 |
| 2026-11-07 | e06408e | 100 |