melonjs-getting-started
100 / 100 · Low risk
Fine to try.
Use this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'melonjs-getting-started' ] || [ -L ~/.agents/skills/'melonjs-getting-started' ]; then echo 'A skill folder named melonjs-getting-started already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melonjs/melonJS' "$d" && git -C "$d" checkout --quiet 'ea6157308367fab7a5aa7ba6ee719b4a1f79fae8' -- 'packages/melonjs/skills/melonjs-getting-started' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/melonjs/skills/melonjs-getting-started' ~/.agents/skills/'melonjs-getting-started' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'melonjs-getting-started' ~/.claude/skills/'melonjs-getting-started' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/melonjs/melonJS/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | ea61573 | 100 |
| 2026-11-08 | e06aaf0 | 100 |
| 2026-11-07 | e06408e | 100 |